For example, poison isn’t a type a Coromon can have, but it is a type of attack that can be used against a normal-type Coromon for massive damage. These correspond to specific attacks and have no relation to the typing of the Coromon. There’s seven base typings that work differently than in the Pokémon series (for instance, Ice here is very effective against water), but aside from the typings there are also Skills. The typings in Coromon are also very different. I found a superior Mino (A boar with flaming manes) early on and it quickly became one of my hardest hitting creatures, but I could mitigate its base stats that designate it a glass cannon by giving it higher points in defense when it reached its potential. Do you want to immediately invest the additional stat-points into the highest base stats? Or do you want to experiment and add higher speed to tank-like Coromon? I really like this system because it helps your Coromon grow, even when they haven't necessarily reached a high level. This gives a player so much customization as to how they want to raise their Coromon. Superior Coromon max out their potential bar faster and Perfect Coromon even more so. Once it maxes out, you are free to distribute additional stat points to your Coromon. Potential is a separate bar from the experience bar that can level up individually. Not only are the differences visible, but superior Coromon also have a different color palette compared to their standard variants superior and perfect Coromon improve their potential much faster, too. Coromon are designated as having three different classes called “potential,” ranging from Standard to Superior to Perfect. What separates Coromon, however, is the way the creatures are trained and leveled. They all share a certain familiarity with Pokémon that came before, but each has their own unique twist with regards to their design. I was almost immediately reminded of Pokémon Black and White and the fifth generation’s approach to its world and creatures. But overall their designs are very creative and expressive. Sure you have your starter Coromon, which is neatly part of an elemental triangle and there’s plenty of bug, snake and dog-like Coromon walking about. It makes some dedicated efforts to invite comparison, but also shows how Coromon tries to bring its own ideas to the table. But I was struck by how fresh the world and design of Coromon feels. The details may be different, instead of balls you throw spinners at wild Coromon and you’re actually a researcher gathering data for a tech company, not trying to be the very best like no one ever was. You’re an adolescent leaving home to explore his country in search of mysterious creatures with their own elemental typings and you use your own monsters to battle them and other trainers. So yes, on paper Coromon is almost comically a knock-off of Pokémon. It may just be the Pokémon experience you’ve been looking for, if you’re hankering for the more traditional style of the early generations. You might mistake this as a simple Pokémon clone, but based on my time with the game so far, I’ve been really impressed with how Coromon differentiates itself from what came before. And I think the creators of Coromon have realized this. Of course, in hindsight, putting your own original creations in the world of Pokémon really isn’t that high a bar. As a kid, I was stunned by how well these creators had understood Pokémon and gave it their own spin. This game had its own Pokémon designs and a far more in-depth story than anything presented in Game Freak’s original. The one that had me absolutely hooked was a modified version of Pokémon Emerald called Pokémon Quartz. I was about eight years old when I discovered Pokémon ROM hacks. I would like to mention that I do feel confident in recommending Coromon at this time on Switch. Reviewer's note: In the interest of accurately representing the complete game, I have chosen to post this review unscored until I have been able to see more of the world and advanced gameplay.
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