Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. The creature conjured with Guardian of Faith can't move, so it is best used for protecting a specific location. In this case, a spectral creature appears and attacks any creatures that try to move within 10 feet of it. It does not specify if things can pass through the space, but 60 damage, split into 3 foes failing saving throws, I don't see the. Guardian of Faith is just one in a long line of cleric spells designed to protect allies from harm. Guardian of Faith deals a maximum of 60 damage before ending it's protection. A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. Spit Poison Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. While Alarm does not deal damage, it does awake the caster if they are within 1 mile of the Alarm area, which Guardian of Faith cannot do. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. 6th level (1 slot): true seeing Actions Bite Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.5th level (2 slots): flame strike, geas.4th level (3 slots): banishment, freedom of movement.3rd level (3 slots): bestow curse, clairvoyance.2nd level (3 slots): calm emotions, hold person The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.1st level (4 slots): command, cure wounds, shield of faith.Cantrips (at will): mending, sacred flame, thaumaturgy. ![]() ![]() It has the following cleric spells prepared: Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. Spellcasting The naga is an 11th-level spellcaster. JKFWEB Does Guardian of Faith, which is adjacent to the enemy and PC, attack an enemy who is attacking the PC but not moving Guardian of faith is triggered only by movement. Only a wish spell can prevent this trait from functioning. You are able to permanently eliminate all the memory of the event. Senses Darkvision 60 ft., passive perception 14 Languages Celestial, common Damage Immunities poison Condition Immunities charmed, poisoned Rejuvenation If it dies, the naga returns to life in 1d6 days and regains all its hit points. Play with the Guardian of faith 5e too, if you would like to get more attention from your dungeon master (DM) In case the charm lasts, you can influence the memory of the target of an event that is experienced by it within last 24 hours and that lasted only for few minutes. ![]() Add Guardian Naga to Favourites Guardian Naga
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